Candle Flames
After I somewhat finished working on my 3D Captain's Table project in order to be able to submit it for formative assessment, I went back to work on my Haunted House project because the texturing bit was quite unfinished. One of the very first things that I wanted to add to my scene was tiny flames to the candles because without them, they just looked like glowing sticks. I would like to credit this tutorial on YouTube that I had watched a long time ago, it's basically how I learned to make those flames - Candle Project | 04 | How to create a candle flame in Unreal Engine and Substance Designer - YouTube.
First and foremost, I started out by creating the fire material in Substance Designer. I used a couple of Shapes in order to recreate the actual shape of the flame, then blended them together. Towards the top, I wanted the flame to be slightly lighter but towards the bottom, I wanted the shape to fade.
Once I was done in Substance Designer, I created an output so that I could export the map with opacity. (PS: Before exporting the output, make sure that your exported colour space is set to Raw.) Then, I imported the flame map in Unreal Engine, opened it and unticked the sRGB box. The reason we do that is because the sRBG tends to mess around with the roughness (or the shininess) of the maps sometimes.






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