Wednesday, December 15, 2021
Tuesday, December 14, 2021
Haunted House Project - Update
Texturing
Texturing.. the eyes of little children inside jars. Hue hue. On the serious note though, what I focused on next was texturing the rest of my assets. First, I textured this jar that I have scattered around in my scene. I used a wooden material for the lid, however for the bottom part I turned the alpha blending on in order to add an opacity channel. On the other hand, later on in Unreal Engine, I created an instance for it because this allows me to manually modify the glass however I want.
Thursday, December 9, 2021
Haunted House Project - Candle Flames
Thursday, December 2, 2021
Captain's Table Project - Wrapping Up
The textures in my scene are the very last additions that I'm making before this formative hand in. There were a couple that I was missing, although there were also a couple that I actually needed to fix because when I imported them in Unreal Engine for the first time, they skewed. I wasn't sure what's causing this at first, although later on I ended up going back to Substance and realised it's actually the size of the map that was too small for an object that was too big.. so that was an easy fix.
In addition to that.. I have a map in my scene. For that map, I actually went on the internet in order to research some free maps because making a material for it was going to be quite challenging for the time being. So I ended up choosing a free map texture that I found on Freepik and quite liked - Pirate Map Images | Free Vectors, Stock Photos & PSD (freepik.com).
Final Major Project - Beauty Shots
Final Major Project Beauty Shots In a way, it's so very strange to me that this is going to be my final hand in. I have spent so...
-
Making Rain Puddle Decals I had make a rain particle effect for my Captain's Table environment not too long ago. However, when I wa...
-
Grand Finale! The end! I feel like my entire final year at university passed so quickly.. and although I got to learn so, so much more,...
-
Substance Designer The most prominent materials that I've been using in my scene have been different types of wood - softwood, dark ...














