Thursday, December 2, 2021

Captain's Table Project - Wrapping Up

     The textures in my scene are the very last additions that I'm making before this formative hand in. There were a couple that I was missing, although there were also a couple that I actually needed to fix because when I imported them in Unreal Engine for the first time, they skewed. I wasn't sure what's causing this at first, although later on I ended up going back to Substance and realised it's actually the size of the map that was too small for an object that was too big.. so that was an easy fix. 





    

    In addition to that.. I have a map in my scene. For that map, I actually went on the internet in order to research some free maps because making a material for it was going to be quite challenging for the time being. So I ended up choosing a free map texture that I found on Freepik and quite liked - Pirate Map Images | Free Vectors, Stock Photos & PSD (freepik.com).








    When it comes to flat textures like this one, I tend to only use them as base material. Because with the map for example, you don't really need to make a roughness or a metallic map for it - what I do is just make a material and connect the map to the base colour node. What I need to do next is finish the textures for the hanging signs in my scene because although I already have them, I haven't really written anything on them. 

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