Substance Designer
The most prominent materials that I've been using in my scene have been different types of wood - softwood, dark wood, walnut, etc. Towards the end of my project, I decided to make a slightly different type of wood, one that's evidently been used quite a bit. So what I did was search for a tutorial that would explain to me how to make the fibers of the wood look that way, for example. I ended up stumbling across this one - Substance Designer: Simple- Fast- Great Wood Material - YouTube. Although it wasn't exactly what I was going for, I knew that I could tweak quite a lot of things when it came to the fibers and the overall colour of the texture just so that I could create something that resembled more closely the type of material that I wanted to use for the staircase in my scene.
On one hand, when creating just about any type of wooden material, I like to warp different combinations of noises in order to get the pattern that I want. On the other hand, I like to add the gradient colour by choosing an image on the internet that I really like and hovering over it with the colour picker.
Substance Painter
Once I was done with Substance Designer, I exported the material and imported it in Substance Painter in order to continue working on the overall detail - the reason I prefer doing that in Substance Painter as opposed to Designer most of the time is because I find it a lot easier to work with things like dust, dirt, grunge maps, curvature, etc. Also, being able to select only a specific area onto which you would like to work on is comes very much in handy a lot of the time.
PS: So.. in this case, at first I did accidentally made the staircase look a little bit too old. However, that was fixed soon after.
Result..
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