Texturing
Texturing.. the eyes of little children inside jars. Hue hue. On the serious note though, what I focused on next was texturing the rest of my assets. First, I textured this jar that I have scattered around in my scene. I used a wooden material for the lid, however for the bottom part I turned the alpha blending on in order to add an opacity channel. On the other hand, later on in Unreal Engine, I created an instance for it because this allows me to manually modify the glass however I want.
Then, once I was done texturing the lid, I had to make the eyeballs using the high poly/ low poly workflow because spheres are far too expensive in terms of topology to use in Unreal Engine and I was going to need to use a lot of them in my scene. So the way I did the eyeballs blob (I'm not entirely sure how else to call it) was basically, I made a square and used a modifier in 3Ds Max in order to make it more round, and then I placed a sphere on top of it that aligned perfectly. Then, I exported both and went onto Substance Painter in order to texture and bake the high poly onto the low poly.
Once I had one eye, I made an entire stack and merged them all together in order to make it easier for me to move them around the jars but also to optimize it better.
After that, I also textured some of my smaller assets such as the wine bottles. For the wine bottle specifically, I ended up using photoshop in order to create the base material for it because I found it a lot faster and easier, since the texture map was a little bit more tricky than just a material.
PS: The waves might be a little reference to a band that I really like and was listening to whilst texturing..
Also, fabric.. that's another thing I've been working on when it comes to texturing, because I left some of the main assets such as the sofa and the couch for last. And after the fabric, I textured books (for which I ended up making a lot of variations just because there are so many of them and I wanted them to be more diverse rather than too similar, I think it adds).
In addition to all of that.. I would like to credit this symbol that I have been using in my scene. It's not a symbol that I have come up with myself, it's actually a really ancient symbol that symbolises the Goddess Hecate (Hekate). She's the Goddess of Witchcraft, and she's also the crone mother of the Triple Moon Deity (which stands for the waxing, the waning and the full moon, a5b2d9b786faeb2144bf41953d67a99b.png (562×579) (pinimg.com). I thought that it really fits the aesthetic of my scene because of the theme.









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