Sunday, January 16, 2022

Final Major Project - Blocking Out

     Once I was somewhat satisfied with the research and the references I had managed to gather, I started blocking my scene out in 3Ds Max. For my Final Major Project,  I intend to create a 3D environment. What I want to do is the interior of an abandoned medical school that is now being used by vampires as a hideout. The concept of my Final Major Project is very heavily inspired by the World of Darkness, and Vampire: The Masquerade more specifically, which I will be fully crediting throughout it's development. 


   Early Sketches




Early Block Out


    The early sketches and the early block out.. were both scrapped because I realised that if I keep this layout, the space on the second floor is going to be very limited. So instead, I’m going to have three rooms in my environment – a library, a laboratory and a common room which has been turned into a room used for ritual magic. The library is going to be on the first floor, a large staircase is going to be connecting it to the second floor where the first room is going to be the laboratory and the second room is going to be the common room/ the ritual room. The reason I chose this particular layout is because the player will spawn at the entrance of the library where things will look fairly normal at first glance, however the more the player progresses through the level, the darker and darker the settings inside the rooms will become. 


 Block Out in Development

Step One


Step Two


    On the side, I’m planning to animate the doors that connect each room so that they would open and close when the player interacts with them, as well as make some simple visual effect such as particles, for example, in order to enhance the scene and make it more interactive. 

    In terms of lighting, my goal is to establish a mood that’s dark, cold and very uncanny. It will be nighttime outside; therefore, I am mostly going to rely on the moonlight coming from the outside and through the windows, the lights inside and candles who are going to be placed around primarily in the common room/ ritual room on the second floor.

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