This week, I managed to finish my block out and I also managed to do enough research and gather enough references to be able to start building things in Unreal Engine.
Basically, room number one is going to be the library. Because it’s mostly going to be a research and study area, I intend to have tables and shelves filled with books about things like history, biology, chemistry, alchemy, ritual magic, etc. It’s going to have a fairly generic layout. The reason for that is because when the player enters the level, I wouldn’t want them to immediately know what this grim place is being used for – instead, I would like them to get the eerie vibe but still have to investigate and go to the upper floors in order to figure out what’s going on. I don’t plan on having intense lighting in the library, or in any of the other rooms in fact, because I intend to build a cold, moody atmosphere, not a warm one.
Room number two is going to be the laboratory. In the past, the laboratory had been used for practical seminars delivered to medical students. Hence why there’s going to be lab equipment, a lecturer’s desk and a charcoal board, tables, anatomical posters, etc. In present day, the vampires are using the space and the equipment in the laboratory for their own research and experimentations that usually involve mixing different types of blood, for example, or experiments that will help them find a way to take the supernatural merits and flaws of other vampires from different clans away.
Room number three is going to be the smallest room. In the past, it had been used as a storage area for the laboratory. In the present day, the vampires are using it as a space to perform their ritual magic. The reason I chose this particular room to be the one for rituals is because often times, the rituals get messy and that area is more closeted than the others. The windows are going to be covered with cloths and the main source of light is going to be candles placed on the ground and in a circle around a large symbol, hinting that’s probably where the majority of rituals happen. There is also going to be a medical bed to the side, because in order to get the blood they need, they do tend use other people/ vampires.
I’m going to be making an environment that has realistic proportions and I’m going to be texturing it using PBR materials – however, although it is going to be more on the realistic side, I would still like to have a slight stylisation to it. The video game called ‘’Vampyr’’ developed by Dontnod Entertainment is a very big inspiration of mine, and something that I will be using as a reference throughout my project. The framerate that I'm aiming for is 60fps.
In addition to that, my goal is to show good modeling and texturing skills when it comes to 3D, as well as the ability to build both dynamic lighting and dynamic atmosphere in Engine. On the other side, my goal is to show that I can do research and work from reference when it comes to my blog, as well as think critically and problem solve.
Summary:
·
My FMP is inspired by Vampire:
The Masquerade (World of Darkness), which will be credited.
·
I’m making an abandoned medical
school that is currently being used by vampires as a hideout.
·
Interior, consists of three
rooms (one large library and a staircase, one laboratory and one common room/
ritual room).
·
Cold, moody atmosphere. The
main light source is going to be the moonlight, backed up by dim lights inside
of the interior. Overall, I’m planning to have a fairly dark atmosphere.
·
‘’Vampyr,’’ developed by
Dontnod Entertainment is a very big reference that I will be using throughout
my project.
·
Realistic proportions.
·
PBR textures.
·
Dynamic lighting, (and
atmosphere).
·
Slight stylisation.
·
Platform – PC and PlayStation.
No comments:
Post a Comment