Sunday, May 1, 2022

Final Major Project - Adding Final Textures (Part Two)

Final Touches (Part Two)

    In one of my previous projects, I modelled a projector. However, although I quite liked the simple design of the projector, the technical qualities of it were quite bad because at the time, I still wasn't very used to using both using topology in an efficient way and unwrapping in an efficient way. Once again, I remember one thing in particular that I used to do in pretty much all of my previous projects was unwrap assets separately, in separate 3Ds Max files and on separate unwrap sheets. So this time, I made sure that the asset had no unnecessary geometry and was unwrapped with the rest of the models in my scene that were similar to it so that I could texture them altogether. 




Example..


..the rest of the assets have been unwrapped around it. When unwrapping, I try to put each peace of each asset close to one another and in the same space or corner so that texturing would be easier and the parts wont spread across the entire UV. 


Texturing in Substance Painter



    When it comes to assets that have been used and therefore worn out or damaged, I like to once again use Curvature in order to add detail to the edges because usually, that's where things like dust and dirt collects and is the hardest to get rid of. In this case, because there's quite a lot of metal on that asset, I added a slightly red/ orange nuance to the Curvature in order to suggest that there's rust. 


Result



Grunge Maps 



Unreal Engine


aaand.. in addition to all of that, here's another asset that had to be revamped because the topology and the unwrapping of it were quite bad.

No comments:

Post a Comment

Final Major Project - Beauty Shots

  Final Major Project  Beauty Shots      In a way, it's so very strange to me that this is going to be my final hand in. I have spent so...