Wednesday, March 23, 2022

Final Major Project - Unwrapping (Part One)

 Unwrapping

In development..





    When I start unwrapping, I like to spend time making sure that my the assets in my unwrap sheets are spaced around evenly and are put together neatly. This helps me out a great deal later on when it comes to texturing because for example, I know that the door I'm going to be texturing has been unwrapped in the top right corner and the chair is in the bottom left corner.. instead of having parts of one asset scattered all over the texture map. This way, I also find it a lot easier to texture in Substance Painter because for example, sometimes I like to paint on the actual texture sheet using paint brushes. Even if I just want to select parts to texture by polygons, it still works just as nicely. 


Texel Density

Example



    In most of my previous projects, I encountered quite a lot of issues because at first, I didn't pay enough attention to Texel Density and kind of disregarded it. However, I learned the hard way that I can't really afford to do that anymore because it takes me so much more time and effort to fix it later on, rather than get it done right from the beginning. When unwrapping. 

    I've learnt that often times, the reason poor Texel Density creates issues, when the object hasn't been unwrapped correctly, is because it makes a lot of textures skew for example. I have quite a bit of unwrapping to do next because I hadn't realised just how many objects I have in my scene, therefore Texel Density is now something that I'm aiming to attempt getting done better than I have in the past.

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