Thursday, January 6, 2022

Haunted House Project - Final Touches

Summative Submission 

    Initially, I had the idea that the inhabitants of my environment are going to be not just humans, although also humanoids who are much taller and much bigger in general than humans. This idea was very heavily inspired by one of the main villains in the newest Resident Evil game - that villain being Lady Alcina Dimitrescu. However, throughout the development of my project, I received enough feedback from both my tutors and my course mates and I came to the conclusion that I haven't been able to communicate this well enough visually because upon viewing and assessing my level, almost everybody thought that there is some sort of an issue with the sizing.. which was the opposite of what I was going for. I would've normally made some rearrangements and looked for a way to communicate my idea better, however, because there was not enough time and I was due to submit in three days, I did my very best to resolve this issue by downscaling many of the assets of my scene in order to correct the scaling issue. 


Before



After


    
    The issue that I had with my scaling was one of the very last things that I had to resolve in my environment in order to get it to a finished level. After that, I had to adjust the lighting and mess around with the Post Volume Processor in order to capture the particular mood that I was going for. Those were my very last touches. 

  
Final Results








    There are quite a few things that I would most definitely do differently in my scene, mostly because throughout my development, I have learned a lot of shortcuts and ways to work more efficiently. For example, I've learned how to make modular assets, so for things such as the walls, I would just do that instead because I think it would save me a lot of time when it comes to modeling and give me a lot more time to focus on texturing and lighting, which I think is perhaps the most important bit in building the overall mood.

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