Unwrap Sheets
Something that's really important to me when it comes to texturing are the unwraps sheets. No matter whether I'm texturing in Substance Painter or using materials that I've made in Substance Designer. In previous years, I wasn't very mindful of how I was unwrapping and I had a lot of issues. For example, having uneven texel density in my unwraps stretched my textures and made them look very pixelated.
What I would like to start doing next is importing my unwrapped assets in Unreal Engine and slowly start building up my scene, along with the lighting.
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