Tuesday, November 23, 2021

Captain's Table Project - Foliage

    At first, I wasn't going to implement any foliage in my scene - however, after I got some feedback from one of my tutors, I got very inspired to work a little bit more on the dock and turn it into a good storage area. The Captain's Table is of course the focal point of my scene, however, because I really love storytelling, I thought that working a little bit more on the dock would make my scene far more interactive.. so instead of just adding some bottles, crates and barrels in it, I decided to add a little bit more things such as tools scattered around and grass that's growing in between the wooden planks on the ground, (because technically that's the only place that it could grow through). 







   In addition to that, after I finish making big adjustments to my scene, I always like to build the lightning in order to see how it's looking so far - then, I like to play around with it a little bit more in order to make it have cool reflections and illuminate the main points of interest. Lightning for me is one of the most important aspects when it comes to building just about any type of mood in any type of scene in Unreal Engine. 





    I quite like the green-ish atmosphere because it goes well with the atmospheric fog that I've put in my scene - I think it adds to the coldness of the weather system that I've been building, and it gives it this eerie, nightly vibe that I've been going for. I got very inspired by Bilgewater, which is a region in  League of Legends. I briefly talked about it in a previous blog post of mine. 

    What I would like to do next is learn how to make some damage decals in order to add to the wooden walls in my scene because I think that would break them up quite a bit and give them a slightly more interesting texture, make them look slightly more worm out. 

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