Animation
In my Captain's Table 3D environment, I really wanted to have some sort of animation - and in particular, I really wanted to animate something in relation to the weather system because the weather system is one of the main aspects that I wanted to build for my scene in order to give it that ''deadly pirate base located near the stormy sea'' type of vibe. In order to do that, I had to learn how to animate in 3Ds Max, then how to export and import properly in Unreal Engine.
My goal was to create something like that..
I decided to animate using 3Ds Max. I had animated in past, in one of my previous years at university, however it was a long time ago so I didn't quite remember the process. Basically, I animated using Key frames and the way you do that is selecting the Key after you've finished modelling and then moving, rotating or scaling your mesh in order to create movement. You do that multiple times, while making sure that you set your frames in the bottom in order set at what intervals of time you would like your mesh to move.
Below, I'm going to insert some screenshots from my own development process.
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