Once I was done modelling, I started unwrapping my assets. When I'm unwrapping, I like to take a little bit more time arranging my unwrap sheets because it makes things a lot easier for me later on when I start texturing in Substance Painter. With materials that I've made in Substance Designer, it's easy to apply them to the unwrapped asset in my scene, however when it comes to Substance Painter, I tend to paint using polygons sometimes, for example – that's something that clean unwrap sheets also makes a lot easier to do.
Unwraps
I unwrapped (and exported my unwrap sheets from 3Ds Max) using x1024 texture sheets for my larger assets such as the furniture, and x512 sheets for my smaller assets such as the props – books, bottles, candles, etc.
However, after I finished unwrapping and went back to my scene in Unreal Engine in order to reimport my assets, only now fully unwrapped – I realised that I've built the lighting in my scene, however I've not actually built the light sources in my scene (the lamps). So what I did was go back in 3Ds Max.
Part I
Part II
Part III
In addition to that, in my next blog post I would like to talk to you about how I followed a tutorial in order to make my scratched wood material in Substance Designer, which is a material that I'm going to be using a lot in my scene because the interior is predominantly populated with furniture that's been made out of wood and is quite old.
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