Next, I moved to Substance Painter in order to continue texturing. What I did first were the tiling textures - I did one for the floor and I also did one for the ceiling. The way I do tiling textures is basically, I tend to export just one unwrapped tile from 3Ds Max and texture it. Then, after I finish texturing, I make sure to set the projection in my properties in Substance Painter to UV Projection so that once I export the textures, they would tile perfectly across the UV map, which I also make sure that has a good texel density prior to that.
Below, I'm going to insert some screenshots in order to show you a quick look of my workflow.
Floor

Ceiling
In addition to that, I also did the textures for my piano in Substance Painter. The piano is one of the hero assets in my environment, and I wanted to make it a little more impressive, in a way in which it would contribute more to the whole Haunting aspect of my scene. So what I did was add the bloody hand and the dripping blood to it, to suggest that even though it's a cozy environment that's being used on daily basics, there's still something that's not quite natural about it. Here's a snapshot of my asset after I textured it.
Piano
Also, a little detail that I wanted to add to my piano were actual piano sheets - in my opinion, that's something that added to it.
Here, I would like to address that I DID NOT create the textures for my piano sheets myself. The piano piece is Ludwig van Beethoven - Sonata No. 14, ''Moonlight''. It's a small Easter egg that I wanted to have in my scene, because Beethoven is one of my most favourite composers of all time. This is the image that I've neem using, I downloaded it from Google Search and applied it to my unwrapped plane.
This is the piano sheet that I've been using in my scene.
Final Result
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